Polar Help

Configuration

This section explains the Polar configuration in detail.

Enforce Latency

A security measure that enhances the latency experienced by players during high network latency to deter cheating and misuse.

As an example, if a player starts blinking, the server will stop sending packets until their connection is restored.

Unstable Connection Limit

A security measure allowing Polar to kick players if their average latency is above this limit for a long period of time.

Timeout Limit

A security measure to kick players if they do not respond to the server for the specified amount of time, in seconds.

Filters
Health

The player's health status will be hidden from every other player.

Absorption

The player's additional-health (absorption) status will be hidden from every other player.

Movement Tolerance

How much tolerance the movement engine will have for irregularities. This is explained in more detail in Mitigations and Detections.

Prevent Phase

Prevents players from entering full blocks with cheats such as phase.

Prevent Air Place

Prevents players from placing blocks against air or liquids.

Prevent No Slowdown

Players will be prevented from utilizing bugs or cheats that decrease the slowdown caused by food consumption or sword/shield blocking.

This is achieved by cancelling any interactions that do not conform to the intended mechanics of the game.

Enable Alerts Automatically

This option will enable alerts automatically for players that have the polar.alerts permission set when they join the server.

Enable Mitigation Alerts Automatically

This option will enable mitigation alerts automatically for players that have the polar.mitigation permission set when they join the server.

Punishment Commands
Ban Commands

These commands are run whenever Polar is certain that a player is using cheats.

Kick Commands

These commands are run whenever Polar has reasonable suspicion that a player using cheats.

Time Based Detections

Should Polar use detections which are based on server real-time?

These detections may produce false positives on specific PvP clients.