Configuration
This section explains the Polar configuration in detail.
- Enforce Latency
A security measure that enhances the latency experienced by players during high network latency to deter cheating and misuse.
As an example, if a player starts blinking, the server will stop sending packets until their connection is restored.
- Unstable Connection Limit
A security measure allowing Polar to kick players if their average latency is above this limit for a long period of time.
- Timeout Limit
A security measure to kick players if they do not respond to the server for the specified amount of time, in seconds.
- Filters
- Health
The player's health status will be hidden from every other player.
- Absorption
The player's additional-health (absorption) status will be hidden from every other player.
- Movement Tolerance
How much tolerance the movement engine will have for irregularities. This is explained in more detail in Mitigations and Detections.
- Prevent Phase
Prevents players from entering full blocks with cheats such as phase.
- Prevent Air Place
Prevents players from placing blocks against air or liquids.
- Prevent No Slowdown
Players will be prevented from utilizing bugs or cheats that decrease the slowdown caused by food consumption or sword/shield blocking.
This is achieved by cancelling any interactions that do not conform to the intended mechanics of the game.
- Enable Alerts Automatically
This option will enable alerts automatically for players that have the
polar.alerts
permission set when they join the server.- Enable Mitigation Alerts Automatically
This option will enable mitigation alerts automatically for players that have the
polar.mitigation
permission set when they join the server.- Punishment Commands
- Ban Commands
These commands are run whenever Polar is certain that a player is using cheats.
- Kick Commands
These commands are run whenever Polar has reasonable suspicion that a player using cheats.
- Time Based Detections
Should Polar use detections which are based on server real-time?
These detections may produce false positives on specific PvP clients.